For my final project I decided to create a story with sound. I want to use a bunch of different sounds that is obvious to what is going on in the piece but want to give the listeners the privilege to vision the scenario. I will be using both pro tools (for when I am in the lab) and audacity (for when I am at home) to work on this.
here’s an example on what I plan on working on. This is should be fun!
The sound clip below is the revised audio of scene 19 of the cartoon “Plane Crazy Mickey“. I chose this scene from the 6-23 of Plane Crazy scenes described in class to simply expound upon what I wanted I had previously created. This was my second attempt to recreate each action as I seen them occur in the form of sound. For scene 19 I added more to the current audio I had to make the scene more dense with consistent appropriate audio. I also removed the The End Of Trunchbullbackground music from the Matilda soundtrack to emphasize the sounds I used for each action made by Minnie. Although this scene was only 10 seconds long, I tried to blend all the sounds evenly throughout the clip. Many of the sound effects I used in this audio clip came from the SoundBilble website which is a FREE SOURCE site.
Although a part of this whole assignment is to play but in a constructive manner which allows you to learn while you work and tinker. I found this assignment to be one of the most interesting for many reason. I enjoyed trying to sync my animated sounds with the actions of Micky and Minnie. I felt that my skills were really tested where sound and video were concerned. I had to align multiple tracks which all made sense to me. Each sound I imported I tithe Pro Tools 10 program I used all made sense. It was fun! Constructive fun. My learning experience was nostalgic mainly because what I did for this assignment is something I’m good at and used to doing outside of class.
LIST OF SOUNDS USED IN SCENE 19
Typhoon (used throughout the entire clip to provide the wind element in the scene)
Bomb Dropping (used this sound to emphasize Minnie falling from the plane)
Slide Whistle (used to emphasize the when Minnie spins over correctly seated in the parachute)
Slide whistle (used to emphasize Minnie pulled the cord to her parachute)
Cloth Flaps (used to emphasize the parachute was fully opened)
Rope Tension (used to emphasize the swinging motion Minnie made while in the parachute)
Out of all the sounds I used I found that only the slide whistle did not fit into the natural sound category. Although the slide whistle is a actual sound made from a musical device in the context of what I used it for does not exist. When people flip there is not a slide whistle sound that is heard as that happens.
Slide whistle (used to emphasize the when Minnie spins over correctly seated in the parachute)
The list of sounds below are what I felt fell into the category of natural sounds. the typhoon sound I used was an actual typhoon sound that can be heard during a typhoon as high winds pass. While minnie was screaming I used the Bomb Dropping sound effect to just add to the notion that she was falling from the sky. The female screaming sound that I used can also be heard when a female screams in fright from something. The cloth flaps I used to emphasize the opening of the parachute can also be hard from a real parachute as it opens in the air. Last, the rope tension sound that I used can actually be heard from a real rope that in under a lot of stress due to a heavy object
Typhoon (used throughout the entire clip to provide the wind element in the scene)
The sound clips below are from section 11 and section of 19 of the cartoon “Plane Crazy Mickey“. This was my attempt to recreate each action as I seen them occur in the perspectives I seen them happen in. For each clip I added my own sound affects to the character actions which about 7 seconds in total. I tried to blend all the sounds evenly throughout both audio clips. I felt that the blending went pretty well but I can use all the constructive criticism where needed.
I found this assignment to be one of the most interesting for many reason. I enjoyed trying to sync my animated sounds with the actions of Micky and Minnie. I felt that my skills were really tested where sound and video were concerned. I had to align multiple tracks which all made sense to me. Each sound I imported I tithe Pro Tools 10 program I used all made sense. It was fun! Constructive fun. My learning experience was nostalgic mainly because what I did for this assignment is something I’m good at and used to doing outside of class.
SOUND CLIP: SECTION 11
11. 13:43-3:50 Mickey jumps back in the pilot seat and Minnie so scared tries to rip his eyeballs out.
Each of you have been assigned two portions of scenes 6-23 of Plane Crazy. For your two sections you are to create a soundtrack from found sound effects online. Make sure you a mixing literal sounds with sounds as metaphor as we discussed in class last week. Also be sure you document all of your sources with links back to the original sounds. Please list them out in an organized fashion, labeling them and pointing to exact time points if you used a portion of a longer audio file. Place these sounds in two lists: Literal & Metaphor.
We are all going to use a common soundtrack to sample from though. Use the audio from the video embedded above which is The End Of Trunchbullfrom the Matilda soundtrack. I think that this will work wonderfully as it has numerous arrangement and pacing changes throughout the piece. You are free to use any portion of the soundtrack for your parts of Plane Crazy. Also feel free to loop, remix the music to fit your needs, don’t feel like you must play a sample straight for the duration of your parts.
If you’re not familiar with the Youtube download process, you can use my favorite download tool Pwn Youtube (use the bookmarklet which is the easiest). And to export the audio from the video file use the open source software MPEG Streamclip.
You can then import the downloaded Plane Crazy video and End of Trunchbull video and extract the audio. Using Pro Tools you will be able to import the video file and watch your section of Plane Crazy as you work on it.
For your blog post include the two lists with links to your sound sources. Describe how/why you chose your samples. Also describe how you chose your portion of the soundtrack and from what exact time point in the piece. AND AS ALWAYS FOCUS YOUR WRITING BASED ON THE MAKINGS OF A GOOD BLOG POST.
I’m going to do research on sports having radio show rundown sheets. Most of that can come from ESPN radio shows such as Mike and Mike, Colin Cowherd, Ryan Rocco and Stephen A. Smith, The Michael Kay Show, etc. After that is done I want to see if I can rebuild one. Rebuilding from this segment or doing a mix from a radio show is pretty challenging as well.
Also I will try to break down the content of a three minute segment into four categories:
Voice (radio host or announcer talking)
SOT (sound on tape – prerecorded pieces interview, game audio, picks, etc.)
Music(Intro or something related to NBA, MLB or NFL)
Effects(small time effects like a clip or a noise)
It is a work in progress but with the tools I have in the radio station along with me doing my show every Thursday, it should not be a problem. I will keep you update every week on the progress with the show. Trying to this segment can be kind of trick even if its kind of a mix but it is a good challenge to do. I hope by the end of this experience I can really understand the hard work it takes to either make a good segment or mix from this type of breakdown.
To make the singing sound distant and heard through a wall the level was raised slowly while we heard footsteps to the doorway. But more importantly, a low pass filter was applied to remove the high frequencies which are normally lost not able to pass through dense materials such as walls and doors. As the door opening sound plays, the low pass is turned off so that it gives the impression of the listener now has an unobstructed view of the singer.
There is more work to be done I believe to make this more realistic. I think the low pass frequency cut-off could be increased as the walker gets closer to the door. Also some reverberation filters on the voice would help as well, especially finding a way to give differentiation between the hallway space and the room.
I used this great tutorial by DannyNguyenAudio as a quick refresher of how to use automation with filters in Pro Tools.
He also covers the basics of automation for levels and panning in short form. I need to look at more of his tutorials as the three I watched were all quick and straight forward.
For the assignment, use sound samples to create a one to two minute piece that showcases a change in perspective through sound design. This perspective change can happen through a variety of means – equalization, levels, and/or panning for example. Embed your piece in a post and describe your process following the suggestions of a good blog post.
I designed a motor cycle passing while playing music from it’s speakers. It got kinda screwy for a moment because as you may be able to tell, I’m not too sure from what perspective I took on this one. But, overall, I believe I got a really good feel for what I was doing. I forgot how to get into the frequencies in Protools, so I only changed the levels of my volumes and panning.
To create authentic audio recordings one would have to take into account sound perspective; the differences in sound as the surrounding environments change. For this particular perspective sound recording I chose to manipulate a recent recording I did that was along the lines of narrative audio. In the audio clips below you have a recording of foot steps inside vs walking outside in the street. To help make this sound recording more authentic I included techniques I researched on narrative sounds and perspective.
In my research on narrative sound I found the side called Modules. This site contained many sounds in a narrative perspective. In my opinion this was one of my biggest finds mainly because I was able to hear quality perspective sounds through one outlet. The perspective sounds were broken into sections containing different sounds / types. The sound files are in the following 5 links; Module 1, Module 2, Module 3, Module 4, Module 5. Although I did not check all the sound files out I did find Module 4‘s Engine Stress and the Ripping Metal Death to be very interesting sounds. I found that both the Engine Stress and Ripping Metal Death sounds contained higher pitches to accentuate the eerie nature surrounding the sound.
To find instructions on how I could alter sound and better use Audacitys functionality I chose to use the YouTube videos as one of my resources. This way I would be able to see exactly how to mix sound or add tracks to my sound projects in Audacity.
AUDACITY TUTORIAL 1: HOW TO IMPORT AN AUDIO FILE
Although I already knew how to import audio files into audacity I still had a little trouble. The trouble I had was attempting to add project files to one another which is not possible within the Audacity program. After watching this video I was able to import my audio files into my project and move forward with my perspective sound build.
AUDACITY MERGE TRACKS – Audacity Tutorial
AUDACITY – BASIC PITCH CHANGE TUTORIAL
Although I had a good time creating this mix of sound perspective I found it to be very challenging. Some of the issues I faced were complexities in Audacity; the importing of Audacity sound files to mix them together posed a big issue for me as I already had recordings saved in the Audacity sound file type. While I stuck to the criteria of properly written blog post I found the Audacity Tutorial 1: How to import an audio file very resourceful. I still had trouble after following the step within the video but I don’t blame the video as the audio I wanted to import was imported but the sound was distorted. I also found Soundbible to be a good site to get and alter sounds. From the Soundbible website I used 3 sounds to mix into the audio at the top of the page. Because i had so much trouble with creating a clean object passing sound I downloaded the TRAIN sound and blended it within my original audio.
Getting familiar with audacity I used sounds from freesound to create a mix of two different sounds. Anyway, try to stay awake and enjoy!
I learned how to import audio in audacity in this project, and gave me an idea for my final project. I think I did alright with this mix and can add some more sounds to make it sound less dull and more realistic.