Class Notes on Sound Design

What is it, and how does it work?

Tweeking of sounds, re-arranging them to fit your needs.

Using Audio to tell a story. For example in a play or musical you would here wind, doorbell, music, and actors.

Creating sounds that you need for animation. For example sound effects like thunder, rain, footsteps, doors opening, closing, knocking.

How do these various sounds interact? Let’s use an example of a car chase scene.

Sound Effects – rocks crumbling during the planting of the cable, whipping sound of cable through the air, drilling, gear changes in the car,

Music – Dramatic, Electric Guitar, Bass, cymbal (high hat) pacing is fast, but not too fast.

Voice – One example was to hear the voice of the tank driver, followed by the voice of Tyrese from inside his car, then from inside another car over the radio.

Sound interactions

difference of the sound of vehicles from when showing the POV close or from a distance.

The tank breaks through the container, which is likely very loud but music is emphasized over the crashing of the tank for a moment.

When switching from the POV of high above the highway from a POV inside the tank the music decrease in volume and tone (fewer high pitched sounds), and there was a change in the instruments used. But the pacing stays the same.

In the moment of “Plan B” when the voice switch from the POV of the person speaking to the POV of someone hearing it over the radio there was a tonal change in the audio. This achieves a sound that reproduces how a voice would sound through a radio or a telephone. This video explains an example of how to create this effect in Audacity.

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